金属伪影校正是锥形束计算机断层扫描(CBCT)扫描中的一个具有挑战性的问题。插入解剖结构的金属植入物在重建图像中导致严重的伪影。广泛使用的基于介入的金属伪像减少(MAR)方法需要对投影中的金属痕迹进行分割,这是一项艰巨的任务。一种方法是使用深度学习方法来细分投影中的金属。但是,深度学习方法的成功受到现实培训数据的可用性的限制。由于植入物边界和大量预测,获得可靠的地面真相注释是充满挑战和耗时的。我们建议使用X射线模拟从临床CBCT扫描中生成合成金属分割训练数据集。我们比较具有不同数量的光子的仿真效果,还比较了几种培训策略以增加可用数据。我们将模型在真实临床扫描中的性能与常规阈值MAR和最近的深度学习方法进行比较。我们表明,具有相对较少光子的模拟适用于金属分割任务,并且用全尺寸和裁剪的投影训练深度学习模型共同提高了模型的鲁棒性。我们显示出受严重运动,体素尺寸下采样和落水量金属影响的图像质量的显着改善。我们的方法可以轻松地在现有的基于投影的MAR管道中实现,以提高图像质量。该方法可以为准确分割CBCT投影中的金属提供新的范式。
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灵巧的操纵仍然是机器人技术中的一个空缺问题。为了协调研究界为解决这个问题的努力,我们提出了共同的基准。我们设计和构建了机器人平台,该平台托管在MPI上供智能系统托管,可以远程访问。每个平台由三个能够敏捷物体操纵的机器人手指组成。用户能够通过提交自动执行的代码(类似于计算群集)来远程控制平台。使用此设置,i)我们举办机器人竞赛,来自世界任何地方的团队访问我们的平台以应对具有挑战性的任务ii)我们发布了在这些比赛中收集的数据集(包括数百个机器人小时),而我们为研究人员提供了访问自己项目的这些平台。
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We present, Naamapadam, the largest publicly available Named Entity Recognition (NER) dataset for the 11 major Indian languages from two language families. In each language, it contains more than 400k sentences annotated with a total of at least 100k entities from three standard entity categories (Person, Location and Organization) for 9 out of the 11 languages. The training dataset has been automatically created from the Samanantar parallel corpus by projecting automatically tagged entities from an English sentence to the corresponding Indian language sentence. We also create manually annotated testsets for 8 languages containing approximately 1000 sentences per language. We demonstrate the utility of the obtained dataset on existing testsets and the Naamapadam-test data for 8 Indic languages. We also release IndicNER, a multilingual mBERT model fine-tuned on the Naamapadam training set. IndicNER achieves the best F1 on the Naamapadam-test set compared to an mBERT model fine-tuned on existing datasets. IndicNER achieves an F1 score of more than 80 for 7 out of 11 Indic languages. The dataset and models are available under open-source licenses at https://ai4bharat.iitm.ac.in/naamapadam.
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Multi-Scale and U-shaped Networks are widely used in various image restoration problems, including deblurring. Keeping in mind the wide range of applications, we present a comparison of these architectures and their effects on image deblurring. We also introduce a new block called as NFResblock. It consists of a Fast Fourier Transformation layer and a series of modified Non-Linear Activation Free Blocks. Based on these architectures and additions, we introduce NFResnet and NFResnet+, which are modified multi-scale and U-Net architectures, respectively. We also use three different loss functions to train these architectures: Charbonnier Loss, Edge Loss, and Frequency Reconstruction Loss. Extensive experiments on the Deep Video Deblurring dataset, along with ablation studies for each component, have been presented in this paper. The proposed architectures achieve a considerable increase in Peak Signal to Noise (PSNR) ratio and Structural Similarity Index (SSIM) value.
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Accurate diagnosis of Alzheimer's disease (AD) is both challenging and time consuming. With a systematic approach for early detection and diagnosis of AD, steps can be taken towards the treatment and prevention of the disease. This study explores the practical application of deep learning models for diagnosis of AD. Due to computational complexity, large training times and limited availability of labelled dataset, a 3D full brain CNN (convolutional neural network) is not commonly used, and researchers often prefer 2D CNN variants. In this study, full brain 3D version of well-known 2D CNNs were designed, trained and tested for diagnosis of various stages of AD. Deep learning approach shows good performance in differentiating various stages of AD for more than 1500 full brain volumes. Along with classification, the deep learning model is capable of extracting features which are key in differentiating the various categories. The extracted features align with meaningful anatomical landmarks, that are currently considered important in identification of AD by experts. An ensemble of all the algorithm was also tested and the performance of the ensemble algorithm was superior to any individual algorithm, further improving diagnosis ability. The 3D versions of the trained CNNs and their ensemble have the potential to be incorporated in software packages that can be used by physicians/radiologists to assist them in better diagnosis of AD.
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Human behavior understanding requires looking at minute details in the large context of a scene containing multiple input modalities. It is necessary as it allows the design of more human-like machines. While transformer approaches have shown great improvements, they face multiple challenges such as lack of data or background noise. To tackle these, we introduce the Forced Attention (FAt) Transformer which utilize forced attention with a modified backbone for input encoding and a use of additional inputs. In addition to improving the performance on different tasks and inputs, the modification requires less time and memory resources. We provide a model for a generalised feature extraction for tasks concerning social signals and behavior analysis. Our focus is on understanding behavior in videos where people are interacting with each other or talking into the camera which simulates the first person point of view in social interaction. FAt Transformers are applied to two downstream tasks: personality recognition and body language recognition. We achieve state-of-the-art results for Udiva v0.5, First Impressions v2 and MPII Group Interaction datasets. We further provide an extensive ablation study of the proposed architecture.
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Learned locomotion policies can rapidly adapt to diverse environments similar to those experienced during training but lack a mechanism for fast tuning when they fail in an out-of-distribution test environment. This necessitates a slow and iterative cycle of reward and environment redesign to achieve good performance on a new task. As an alternative, we propose learning a single policy that encodes a structured family of locomotion strategies that solve training tasks in different ways, resulting in Multiplicity of Behavior (MoB). Different strategies generalize differently and can be chosen in real-time for new tasks or environments, bypassing the need for time-consuming retraining. We release a fast, robust open-source MoB locomotion controller, Walk These Ways, that can execute diverse gaits with variable footswing, posture, and speed, unlocking diverse downstream tasks: crouching, hopping, high-speed running, stair traversal, bracing against shoves, rhythmic dance, and more. Video and code release: https://gmargo11.github.io/walk-these-ways/
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Large-scale generative models show an impressive ability to perform a wide range of Natural Language Processing (NLP) tasks using in-context learning, where a few examples are used to describe a task to the model. For Machine Translation (MT), these examples are typically randomly sampled from the development dataset with a similar distribution as the evaluation set. However, it is unclear how the choice of these in-context examples and their ordering impacts the output translation quality. In this work, we aim to understand the properties of good in-context examples for MT in both in-domain and out-of-domain settings. We show that the translation quality and the domain of the in-context examples matter and that 1-shot noisy unrelated example can have a catastrophic impact on output quality. While concatenating multiple random examples reduces the effect of noise, a single good prompt optimized to maximize translation quality on the development dataset can elicit learned information from the pre-trained language model. Adding similar examples based on an n-gram overlap with the test source significantly and consistently improves the translation quality of the outputs, outperforming a strong kNN-MT baseline in 2 out of 4 out-of-domain datasets.
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We are interested in neurosymbolic systems consisting of a high-level symbolic layer for explainable prediction in terms of human-intelligible concepts; and a low-level neural layer for extracting symbols required to generate the symbolic explanation. Real data is often imperfect meaning that even if the symbolic theory remains unchanged, we may still need to address the problem of mapping raw data to high-level symbols, each time there is a change in the data acquisition environment or equipment. Manual (re-)annotation of the raw data each time this happens is laborious and expensive; and automated labelling methods are often imperfect, especially for complex problems. NEUROLOG proposed the use of a semantic loss function that allows an existing feature-based symbolic model to guide the extraction of feature-values from raw data, using `abduction'. However, the experiments demonstrating the use of semantic loss through abduction appear to rely heavily on a domain-specific pre-processing step that enables a prior delineation of feature locations in the raw data. We examine the use of semantic loss in domains where such pre-processing is not possible, or is not obvious. We show that without any prior information about the features, the NEUROLOG approach can continue to predict accurately even with substantially incorrect feature predictions. We show also that prior information about the features in the form of even imperfect pre-training can help correct this situation. These findings are replicated on the original problem considered by NEUROLOG, without the use of feature-delineation. This suggests that symbolic explanations constructed for data in a domain could be re-used in a related domain, by `feature-adaptation' of pre-trained neural extractors using the semantic loss function constrained by abductive feedback.
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Recent improvements in conditional generative modeling have made it possible to generate high-quality images from language descriptions alone. We investigate whether these methods can directly address the problem of sequential decision-making. We view decision-making not through the lens of reinforcement learning (RL), but rather through conditional generative modeling. To our surprise, we find that our formulation leads to policies that can outperform existing offline RL approaches across standard benchmarks. By modeling a policy as a return-conditional diffusion model, we illustrate how we may circumvent the need for dynamic programming and subsequently eliminate many of the complexities that come with traditional offline RL. We further demonstrate the advantages of modeling policies as conditional diffusion models by considering two other conditioning variables: constraints and skills. Conditioning on a single constraint or skill during training leads to behaviors at test-time that can satisfy several constraints together or demonstrate a composition of skills. Our results illustrate that conditional generative modeling is a powerful tool for decision-making.
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